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OCR: Table 3. The efficiency of the adaptive grid algorithm. Regular (n1/3 x n1(3 x n1/3) grid Adaptive grids Total Runtime Number of Non Pre Ray Non- Pre Ray Gain Gain Primitives a uniformity processing Tracing uniformity processing Tracing Factor Factor Flake 7.382 19.5 0:02 45:14 1.2 1:32* 1:14 16.4 36.7 F15 7,021 22.5 0:01 29:05 1.9 0:02 0:38 43.7 46.0 Teapot 7.742 11.6 0:01 15:47 1.5 0:02 0:55 16.6 17.2 Museum 11,512 66.5 0:02 35:24 1.7 0:04 2:38 13.1 13.4 Mirrors 123,008 14.0 0:16 54:48 1.7 0:43 10:47 4.8 5.1 Car 86,155 32.5 0:11 1:19:08 1.5 0:24 2:13 30.3 35.7 Eagles 85,412 104.1 0:18 15:51:08 4.5 0:26 1:25 514.3 671.4 Space 103,699 125.2 0:13 13:24:35 3.0 0:27 3:33 201.2 226.6 *Worst case -reduces to 0:04 for best case. CPU time shown in the hh:mm:ss format.